![]() On top of it all, the rules are an excellent evocation of their source material and integrate well with the Star Trek RPG. They're simple enough that even the wargames-challenged such as myself can grasp them, but they also possess enough depth to hold the attention of players adept at strategy and tactics. I've spoken glowingly of the starship combat rules in FASA's Star Trek the Roleplaying Gamebefore and there's a reason for that: they remain perhaps the best starship combat rules ever included in any RPG.
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